Retro Games Depot — Doom
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Game profile / 1993

Doom

DOS
Release
1993
Developer
id Software
Genre
First-person shooter
Archive
Detailed
Records
11

Media & Overview

Doom screenshotDoom media archive

Doom

Placeholder text

Release Information

DatePlatformRegionNotes
10 December 1993DOSWorldwideOriginal shareware release

Game Mechanics

Pressure, movement and space

Combat is built around fast movement, projectile avoidance and reading rooms as tactical spaces. Position is often more valuable than cover.

A deliberately uneven arsenal

Weapons overlap without becoming identical. The shotgun is dependable, the chaingun interrupts enemies, and the rocket launcher trades safety for force.

Monster infighting

Most enemy species can hurt one another, allowing a crowded encounter to become a temporary and dangerous alliance for the player.

Weapons, Enemies, Levels & Walkthroughs

Trivia & Archive Notes

01

Shareware as an opening act

The entire first episode, Knee-Deep in the Dead, was distributed as shareware, while the remaining episodes formed the registered version.

02

Designed to be extended

Doom’s WAD data format helped turn player-made levels and conversions into a lasting culture rather than a short-lived novelty.